Strategy Analytics: VR education and training bring real (not virtual) benefits to students, trainees and telecom operators

BOSTON--(BUSINESS WIRE)-- Strategy Analytics and Huawei’s new white paper, “Education and Training Ignite the VR Market – A Win-Win Opportunity for Telecom Operators and VR Players” shows how the transformative technology of VR is having an impact by improving education and training, and the role that operators can play in further improving the uptake of technology for the benefit of students and trainees.

Report author, David MacQueen, said, “VR training and education is literally changing the way people learn, by delivering lessons and training that are either not practical or even possible in the real world. VR improves knowledge retention by bringing personal experience into training and education. Despite being an early stage market, VR education is showing promising signs of market growth, including the increasing investments governments are making in ICT in education, and particularly the Chinese government. Increased funding from governments and other institutions in both China and abroad will continue to grow this market in the coming few years.”

Steven He, Director of Huawei iLab and Chairman of Huawei VR OpenLab Industrial Collaboration Plan, said “Education is a ‘rigid demand’, and the value of VR education has been recognized by the government and market. The development of VR education requires Cloud VR. By providing VR capability through cloud, the cost and complexity of VR devices can be lower, which could accelerate the adoption of VR applications. Operators can distribute the Cloud VR devices, and can also build VR content service platform to help VR education providers to aggregate and distribute premium content. This can promote the healthy development of VR content. On the other hand, operators can provide schools and educational institutions with high-speed and stable broadband connections as well as Wi-Fi infrastructure to meet the strong bandwidth demand from VR education applications. Operators will play an important role in the development of VR education market.”

The white paper, “Education and Training Ignite the VR Market – A Win-Win Opportunity for Telecom Operators and VR Players” can be downloaded at http://www-file.huawei.com/-/media/CORPORATE/PDF/ilab/education-training-ignite-vr-market-winwin-opportunity.pdf.

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