Intel signs strategic MOU to develop innovative VR/AR solutions

Intel is working to develop 5G-based virtual reality (VR), 3D and 360-degree content development platforms for the Olympic Games Tokyo 2020, the Olympic Winter Games Beijing 2022 and the Olympic Games Paris 2024. To help create these experiences, Intel signed a strategic memorandum of understanding (MOU) with Sky Limit Entertainment (SoReal).

“As a worldwide TOP Olympic Partner, Intel is committed to help bring technologies including AI, 5G platforms and VR into the Olympic Games to provide innovative experiences for athletes, participants, spectators and stadium operators, as well as demonstrating how technology promotes successful business transformation," said Rick Echevarria, Intel vice president in the Sales and Marketing Group and general manager of Intel’s Olympics Program. "This MOU will help to develop 5G-based VR/AR immersive experiences for Olympics fans. Intel is focused on technologies that can enhance connections and experiences at the Olympic Games. We are committed to drive innovation into the Olympic Games through 5G technologies and platforms that are paving the way to develop gigabit connectivity, solutions for more immersive viewership experiences, cutting-edge smart city applications and advanced broadcasting services. Working with an organization with deep expertise in VR/AR-related technology development as well as VR/AR content production, combined with Intel’s VR/AR expertise and 5G technology, we are confident in helping to bring more immersive experiences to participants.”

Using Intel Core and Intel Xeon processors and other Intel products, the collaboration between Intel and SoReal will develop 5G-technology-enhanced virtual reality and augmented reality (AR) content solutions to help bring more immersive experiences to the Olympics. The strategic MoU involves five aspects:

  • Develop 5G-based VR/AR solutions: To bring these virtual and augmented content experiences to life, research will be conducted on dynamic allocation architecture of rendering servers, data compression and decoding on different networks; VR gaming mixed frame synchronization; and other related technologies. Significant optimization is required in management and clients to bring interactive VR experiences into reality in the 5G era.
  • Design and produce 360-dgree VR/AR content related to competition and sports events; develop supporting facilities including software, hardware and system integration: Development of a VR chair-, VR cube-, VR magic box-related hardware and software solutions to provide audiences with the most advanced VR gaming, VR sports and VR broadcasting experiences.
  • Provide VR/AR experiences and training assistance to Olympic athletes: Develop a VR sports simulator-related product to provide VR/AR experiences and training assistance to Olympic athletes.
  • Plan, operate, broadcast and promote VR/AR esports events: Based on the Intel technology referenced above, plans are underway to operate broadcasts and promote future VR/AR esports events.
  • Build a VR/AR theme park: Development of a VR/AR theme park (SoReal VR&AR International E-Sports Centre) at Shougang campus and creation of a cutting-edge VR/AR sport industry center, which is close to the Olympic Big Air venue and Olympic winter sports training centers, to provide audiences a top-notch experience among VR esports, VR sports games and VR broadcasting industries.
This content extract was originally sourced from an external website (Intel Newsroom) and is the copyright of the external website owner. TelecomTV is not responsible for the content of external websites. Legal Notices

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